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Nikolai Mamadaev

Resume

Nikolai Mamadaev

Senior UX/UI Designer
Product Designer
AI Designer

Portfolio
mamadaevv.site
Salary
from 250,000 ₽
Work Format
Remote
Email
nik@mamadaevv.site
Social Media
@mamadaevv
Languages
English (B2)

About Me

I specialize in SaaS products and desktop applications. I design clear, scalable, and efficient interfaces for complex workflows, so users solve their tasks faster and the product becomes more convenient and useful.

I work across every stage of product design: researching user needs, shaping information architecture, designing user flows, building interactive prototypes with vibe coding, and creating scalable design systems with Figma + Storybook.

I stay active in the community: I run the Telegram channel “Design Isn’t Pizza,” share resources on Figma Community, spoke about voice skill analytics at a Yandex meetup, and talked about a designer’s toolkit at a business forum. I’ve won hackathons more than once.

Work Experience

  1. Astratech

    — Present

    Development and support of digital systems and tools to improve employee productivity.

    Responsibilities

    • Creating production-ready interfaces
    • Breaking down ideas and concepts and turning them into design tasks

    Achievements

    • Set up a configured environment for delivering interfaces to production
    • Ran more than 15 hypothesis tests on working prototypes without involving the development department
    • Sped up processing of user testing results by applying AI tools (summarization, classification, transcription)

    Stack

    • Figma
    • HTML/CSS/JS
    • AI/LLM
    • GitHub
    • Gitea
    • Coolify
    • CI/CD
    • Hermes Agent
    • Zed IDE
  2. Primo RPA

    — (2 years and 10 months)·primo-rpa.com

    A Russian enterprise-grade B2B RPA platform: a suite of desktop robot development environments and web services for management, analytics, and ML.
    I worked as a lead designer on the entire product line, consisting of 6 products.

    AI Server Platform (SaaS)

    A control panel for training, running, testing, and other operations involving neural networks deployed within the company’s internal network.

    Responsibilities
    • Design a web interface for the local LLM control panel. Enable the following scenarios: dataset creation, training of narrowly focused models, rapid testing, and administration of deployment on the client’s local infrastructure.
    • Improve how Smart OCR is configured for more accurate data extraction from documents of various types
    • Managing the states of long-running processes: model training, progress, errors, rollback
    • Preparing interactive prototypes and overseeing implementation
    Achievements
    • Created an intuitive interface for handling the complex setup of LLM models. This significantly lowered the barrier to entry for users without deep neural network expertise.
    • Reduced setup time from 3–5 days to 2 hours, based on conversations with users
    • Designed a document annotation interface that reduced support requests on this topic by 60%
    • Conducted 8 usability sessions and, based on the results, revised the key model training scenario
    Stack
    • Figma
    • React
    • Ant Design
    • Hope UI
    • LLM core
    • Smart OCR

    Robot Automation Studio (Windows)

    An environment for developing and debugging robots for business process automation.

    Responsibilities
    • Designing the interface for a professional desktop IDE: workspace, toolbars, process tree, debugger
    • Developing the product’s component library and visual language
    • Designing debugging scenarios: breakpoints, step-by-step execution, variable inspection
    • Designing support for large activity trees and nesting
    • Working in tandem with the development team on component implementation, providing author supervision
    • Conducting regular design reviews within the team
    Achievements
    • Updated the product’s visual language to the Windows 11 standard—components are now a generation more modern
    • Redesigned dozens of screens and modal windows, bringing them into a single token-based design system.
    • Built a library of more than 50 reusable components, making it possible to design new functionality scenarios while preserving established behavior patterns
    • Redrew all legacy raster icons as vectors. This produced a library of over 300 unique icons that display perfectly at any UI scale and DPI
    • Reduced the time it took the team to build a new screen from 2 days to 4 hours by using pre-built components
    Stack
    • Desktop IDE
    • Windows 10/11
    • Figma
    • AI tools
    • DevExpress UI
    • Handy Controls

    Robot Automation Studio (Linux)

    An environment for developing and debugging robots for business process automation.

    Responsibilities
    • Designing the IDE interface for Linux, based on the selected feature set and the already implemented Windows version
    • Designing components with the technical constraints of the Avalonia Suki UI framework in mind
    • Preparing component behavior specifications for implementation
    Achievements
    • Built a component library based on Suki UI that lets me quickly assemble interfaces in Figma and hand them off to developers
    • Developed a product style that meets international standards, which will support expansion into foreign markets
    • Handed developers design instructions for assembling screens, so they can build interfaces for new features on their own and ship releases according to the roadmap
    Stack
    • Avalonia
    • Suki UI
    • Figma
    • AI tools
    • Cursor IDE
    • MobaXterm RDP
    • Linux

    Idea Hub Dashboard (SaaS)

    Enables the collection and analysis of employee suggestions, performance evaluation, and monitoring of automation implementation status. Analytics on key performance indicators and a high-level view of automation.

    Responsibilities
    • Designing dashboards and analytical views for robotization KPIs
    • Managing the idea lifecycle: submission → evaluation → prioritization → implementation → impact measurement
    • Section information architecture, working with dense tables, filters, and bulk operations
    • Designing a role-based model: employee, analyst, manager
    • Selecting data visualization types for specific management questions
    Achievements
    • Integrated high-level analytics and work on a specific idea into a single continuous workflow without switching between sections
    • Designed data visualizations so that managers can see the impact of automation without having to manually export data to Excel
    • Reduced the process from idea submission to evaluation from 6 steps to 3
    • Designed 12 analytics widgets covering customers’ key questions about the ROI of automation
    Stack
    • Figma

    Orchestrator Automation Management Tool (SaaS)

    Ensures seamless system operation and management of hundreds of robots: launching, monitoring, and management.

    Responsibilities
    • Designing a management interface for a fleet of hundreds of robots: schedules, queues, priorities, and monitoring
    • Developing state management and error handling for bulk launches
    • Designing a system for notifications and alerts regarding failures
    • Working with complex tables: sorting, filtering, bulk actions, saved views
    • Prototyping complex scenarios for validation prior to development
    Achievements
    • Designed a system to manage hundreds of objects so that the operator doesn’t get lost in the scale: from the big picture to a specific robot in just 2 clicks
    • Aligned the service with a unified design system alongside the rest of the product line’s web products
    • Reduced operator response time to robot failures from 12 to 4 minutes thanks to a redesigned alert system
    • Consolidated 5 different robot list views into a single customizable one
    Stack
    • Figma
    • Ant Design
    • Storybook
    • AI tools

    Q&A Portal (WEB)

    A platform for posting questions and receiving answers from support

    Responsibilities
    • Designing workflows for posting questions, providing answers, and searching the accumulated knowledge base
    • Designing the portal interface under the constraints of the PHP engine used for a QnA-type site.
    • Developing a role model: user, expert, support team, moderator
    • Designing search mechanics and suggestions for similar questions when posting
    Achievements
    • Launched the portal using off-the-shelf components from the design system in 3 weeks instead of the planned 8
    • Reduced the support workload by approximately 25% by reusing existing answers
    • The suggestion feature for similar questions reduced duplicate questions by 45%
    • Ensured visual consistency with other products in the line—the portal does not look like a third-party service
    Stack
    • PHP QnA Engine
    • Figma
    • Design system

    Company-wide

    • I developed and implemented a unified design system for web services, integrating the company’s brand identity with the new interface structure
    • Reduced the average time to prepare mockups across the product line by 35%
    • Created and maintained a UI kit to ensure consistency and accelerate development
    • Conducted more than 20 user studies and usability sessions during my tenure
    • Oversaw implementation, participated in design reviews, product discussions, and release planning
    • Hired 4 interface designers for different company projects
    • Conducted more than 30 interviews, including introducing the WhiteBoard Interview format
    • Developed test assignments tailored to the needs of specific roles and tasks
    • Introduced an internal video call system based on Jitsi within the company’s internal network, together with the technical support department
  3. Lunacy (Icons8)

    July 2022 – January 2023 (7 months) · icons8.com/lunacy

    A graphic editor for working on interface designs and other mockups. Similar to Sketch App and Figma.

    Responsibilities

    • Designing the graphic editor’s interface: tools, property panels, working with the canvas and layers
    • Documenting solutions as user flows and handing them off to developers
    • Creating complex interactive prototypes in Protopie to demonstrate tool behavior

    Achievements

    • Designed 6 functional blocks for the editor, including work with components and styles
    • Built a Protopie prototype for a new feature: editing multi-layered realistic object shadows with complex behavior logic, almost indistinguishable from the production solution. Not counting smaller, simple prototypes.
    • Validated 3 hypotheses for improving the editor with real users. 1 made it into the release.

    Stack

    • Protopie
    • Figma
    • Design system
    • Avalonia Custom UI
    • Windows
    • Linux
    • macOS
  4. MANU Video Game Maker

    — (3 years)·manu.co

    A game engine for creating video games without writing code.

    Responsibilities

    • End-to-end product design of the engine: from interaction concepts to the final UI
    • Designing interface behavior for complex user scenarios
    • User research: observation, in-depth interviews, surveys
    • Creating user personas and empathy maps
    • Working with product analytics and metrics tied to user scenarios
    • Layout of the website’s homepage on Tilda, designing the site’s information architecture together with the team
    • Supervising the work of the web graphic designer
    • Hiring for the product department: conducting interviews and selecting specialists
    • Leading the department and establishing workflows for the entire product team
    • Overseeing the creation of user documentation
    • Implementing automation tools (Integromat, Zapier) for internal tasks

    Achievements

    • Led a large-scale redesign of the entire program: established a fundamentally new concept and style
    • Designed the interface behavior for over 100 complex user scenarios
    • Designed the product’s design system from scratch: 120 components
    • Received a lot of positive, and in some cases enthusiastic, user feedback—the product became much easier to navigate
    • Onboarding completion rates increased from 34% to 58% following the redesign
    • Conducted 25 in-depth interviews and 4 rounds of surveys, and revised 3 key scenarios based on the results
    • Hired 4 specialists for the product department and grew from a designer to a team lead
    • Established departmental processes: design reviews, backlog management, and handoff to development
    • Automated the team’s internal routines, freeing up time for product tasks

    Stack

    • Zapier
    • Figma
    • Miro
    • Mailchimp
    • Windows
    • Notion
    • Airtable
  5. Aegees Messenger

    — (1 year and 3 months)·aegees.com

    A cross-platform messenger with secure storage and audio calls.

    Responsibilities

    • Designing the messenger for five platforms simultaneously: Android, iOS, macOS, Windows, and Linux
    • Developing use cases for secure storage and audio calls
    • Designing scenarios for registration, encryption, and access recovery
    • Adapting a unified product logic to each platform’s guidelines
    • Supervising the work of international illustrators in the preparation of graphic assets
    • Preparation of materials for app stores

    Achievements

    • Developed a unified visual language for the product while adhering to the guidelines of five platforms simultaneously
    • Designed over 90 screens across five platform versions
    • Ensured a steady flow of graphic assets from external contractors without compromising the design style
    • Simplified the secure storage workflow so that people without technical training could use it
    • Worked in the sensitive areas of privacy and security, where a single interface error can cost user trust

    Stack

    • Android
    • iOS
    • macOS
    • Windows
    • Linux
  6. Orion Innovation (formerly MERA)

    July 2016 – October 2017 (1 year and 4 months)·orioninnovation.com

    Software development for external clients.

    Responsibilities

    • Worked in a design department with up to 8 people
    • Creating user personas and mapping product functionality based on user needs
    • Creating wireframes and designing the final UI
    • Preparing mood boards and design concepts, and discussing them with clients
    • Turning mockups into prototypes, writing scripts, and conducting qualitative usability testing
    • Participating in design reviews: analyzing colleagues’ work and defending your own decisions

    Achievements

    • Conducted 10 usability testing sessions, from writing the test script to implementing changes
    • Learned to work with the Smart TV platform, which was new to me, and brought the project to successful release in the app store
    • Conducted research and reverse-engineering of app design for the Roku TV platform and created a client app design development workflow that includes: idea formation, clickable prototype development, usability testing on the actual device, and design control in the app built by our developers
    • Communicated directly with international clients, without intermediaries
    • Actively participated in improving the company’s design department workflow
    • Introduced the team to using Miro (ex. Realtime Board) for storing research artifacts

    Stack

    • Sketch
    • Miro
    • Android
    • iOS
    • ROKU TV Box
    • Smart TV
    • Marvel App
    • ProtoPie
    • Framer
  7. SpaceshipApps Studio

    — (1 year and 1 month)·spaceshipapps.ru

    Mobile app and website development studio.

    Responsibilities

    • Designing mobile and web products as part of the studio’s workflow
    • Worked across various sectors: social gaming, beauty services, food delivery, voice interfaces, legal services, and collaborative tools
    • Responsive web design and design of administrative dashboards
    • Illustrating icons and preparing graphics for projects
    • Preparing mockups for handoff to development

    Achievements

    • Launched 6 products in one year: a geolocation-based social game with real-world quests, an app for booking beauty professionals, a food delivery service, a voice-based word game, a website and admin panel for a copyright registration service, and a mobile “whiteboard” for collaboration
    • Learned to quickly get up to speed in new subject areas and maintain quality while keeping up with the studio’s fast pace
    • Handled the full range of tasks: mobile, web, admin panels, and graphics
    • Laid the groundwork for transitioning from execution-focused design to product-focused design

    Stack

    • Mobile
    • Web
    • Adobe Photoshop
    • After Effects
    • Adobe Illustrator

Skills

Design
UX/UI, product design, information architecture, responsive design, design systems
Research
Interviews, surveys, usability testing, JTBD, empathy maps, conversion, retention, NPS
Management
Team building, Agile, Kanban, project supervision, working with stakeholders
Tools
Figma, Protopie, Sketch, Adobe Creative Suite, Storybook
AI Tools
Hermes Agent, Perplexity, Cursor IDE, Zed IDE, Open Design, Codex, Claude Code